Difference between revisions of "Mission Statement"

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Above all else, it is important to make a simple yet engaging game which is additive to the experience of the primayy software and doesn't detract nor distract from it. Players should use it as a break up point in between learning sessions and to interact with each other to encourage a friendly classroom environment.
Above all else, it is important to make a simple yet engaging game which is additive to the experience of the primary software and doesn't detract, nor distract from it. Players should use it as a break up point in between learning sessions and to interact with each other to encourage a friendly classroom environment.


[[Category:Game Design]]
[[Category:Game Design]]

Latest revision as of 10:38, 5 November 2021

Above all else, it is important to make a simple yet engaging game which is additive to the experience of the primary software and doesn't detract, nor distract from it. Players should use it as a break up point in between learning sessions and to interact with each other to encourage a friendly classroom environment.