Difference between revisions of "Theme"

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Currently, the theme is informatics and start-ups
Currently, the theme for the MVP is informatics and Start-ups.


== Dangers ==
== Dangers ==
The theme must be vague enough to be easily molded, interchanged and fitted to the student's learning subject.  
The theme must be vague enough to be easily molded, interchanged and fitted to the student's learning subject.  


Currently we have aggriculture and informatics in sight, however, new themes could later emmerge. For now, we will work with the assets we have (namely the start-up ones) and focus on this as our main-theme, but it should be kept in mind to only specialize so far into the theme in a way that can easily be interchanged by swapping out assets and text.
Currently we have agriculture and informatics in sight, however, new themes could later emerge. For now, we will work with the assets we have (namely the start-up ones) and focus on this as our main-theme. But we need to keep in mind that we need to be able to swap the theme later on.


Some thematic is going to be unavoidable in the gameplay elements but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.
Some thematic is going to be unavoidable in the gameplay elements, but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.


[[Category:Game Design]]
[[Category:Game Design]]

Revision as of 10:50, 5 November 2021

Currently, the theme for the MVP is informatics and Start-ups.

Dangers

The theme must be vague enough to be easily molded, interchanged and fitted to the student's learning subject.

Currently we have agriculture and informatics in sight, however, new themes could later emerge. For now, we will work with the assets we have (namely the start-up ones) and focus on this as our main-theme. But we need to keep in mind that we need to be able to swap the theme later on.

Some thematic is going to be unavoidable in the gameplay elements, but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.