Difference between revisions of "Buildings"
(Added cost for buildings, added more detail to revenue and prestige) |
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Decreases amount of prestige produced per round by 30 if Container is in area of effect | Decreases amount of prestige produced per round by 30 if Container is in area of effect | ||
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== Building Shop Design == | |||
It is important that we will be able to streamline all important information about Buildings in our shop. | |||
As such here is an early Design concept as to how the Building shop could look. | |||
[[File:Early Building Shop.png|thumb|Early depiction of a design with still missing features, still a good way of getting a general idea as to how the design could look like.]] | |||
There are still a couple more things that need to be implemented into the design on the left, such as what slot requires what Role as well as a placement for the description of the building (The deuccational content associated with it.) | |||
[[Category:Management]] | [[Category:Management]] | ||
[[Category:Game Design]] | [[Category:Game Design]] |
Revision as of 08:00, 19 May 2022
Players can spend the coins they earn within the PearUp software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard.
// Revenue and projects will NOT be present in the current MVP
Construction
To place a building, players need to:
- Tap on the buy button, which opens the window containing the buyable buildings
- Tap on a desired building, which closes the window
- Tap/drag and drop on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats
- Tap on the green checkmark, which ultimately places down the building
Revenue and Prestige
Revenue
// NOT IN MVP: Revenue is automatically generated by the building and depends on the amount of occupied slots.
Prestige
// --> resources: prestige is used for leveling up. Ex: if you get 100 prestige you level up to level 1. You need 50 prestige to buy something, when you buy it you keep your prestige
Prestige is automatically generated by the building per round. As soon as the player finishes an exercise, the round ends and they can return to the game where their buildings will have generated their prestige for the round. Alternatively, when the player opens the game after having finished 3 exercises, their buildings will have generated prestige for 3 rounds (3 times more than 1 round).
The exact amount of generated prestige is based on the amount of employees which occupy a slot within the building. [... And will be calculated with a base set + (2 * Employees specifc Attribute depending on slot). Not final calculation!]
Slots
Each buildings will have a certain number of slots in which workers can be placed to occupy and man the buildings. The amount of slots will range between 1 - 4 for each building, with each worker taking up one slot.
Manned Buildings
Buildings with at least one slot occupied:
- create prestige by the amount of people active in them
- have their passive effect activated
Un-manned Buildings
Buildings with no slot occupied:
- don't create prestige
- don't have their passive effect activated
Passive Effects
A building can have a passive effect which may influence other buildings around it. The area of effect may vary between them, ranging between 0 - ??? surrounding lots. [PLACE PICTURE HERE]
List of passive effects which influence other buildings:
- increase amount of resource produced per round
- increase poduction speed
- increase number of slots
- increase area of effect
- increase amount of resource produced if a certain type of building is in range
List of passive effects which don't influence other buildings:
- reduce building cost
- reduce worker cost
- get more resources from gifts
All Buildings
List of all the buildings with their basic effects for the prototype. (10 for MVP)
Name | Cost (Coins) | Unlocked (Level) | Slots | Area of effect | Effect |
---|---|---|---|---|---|
Garage | 100 | 1 | 1 | 1 | Increase amount of prestige produced per round by 10 |
Van | 250 | 2 | 1 | 1 | Increase area of effect by 1 |
Office | 500 | 2 | 1 | 2 | Increase amount of prestige produced per round by 10 |
House | 1000 | 3 | 2 | 2 | Increase area of effect by 1 |
Big Office | 5000 | 3 | 2 | 2 | Increase amount of prestige produced per round by 20 |
Container | 2500 | 3 | 2 | 3 | Increase amount of resources received from gifts by 5% if House is not in range |
Apartment | 10000 | 4 | 3 | 2 | Increase area of effect by 2 |
Research Building | 6000 | 4 | 3 | 2 | Increase number of slots by 1 |
Wellness Center | 8000 | 4 | 3 | 2 | Reduce worker cost by 5% if Apartment or House is in area of effect |
Skyscraper | 20000 | 4 | 4 | 3 | Increases amount of prestige produced per round by 30 for each Research Building in area of effect
Decreases amount of prestige produced per round by 30 if Container is in area of effect |
Building Shop Design
It is important that we will be able to streamline all important information about Buildings in our shop.
As such here is an early Design concept as to how the Building shop could look.
There are still a couple more things that need to be implemented into the design on the left, such as what slot requires what Role as well as a placement for the description of the building (The deuccational content associated with it.)