Difference between revisions of "Keywords"
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[[Category:Game Design]] | [[Category:Game Design]] | ||
Keywords are utilised to communicate to the player an effect which is applied in a way that saves space. | |||
=== Life-changing === | |||
=== Accident-prone === | |||
=== Positive Influence === | |||
=== Transport === | |||
=== Skeleton-Crew === | |||
=== Intern-Programm === | |||
=== Pristine Condition === | |||
=== Renovation === | |||
=== Clean WorkSpace === | |||
=== In the Zone === | |||
=== Motivated === | |||
=== Greatly Motivated === | |||
=== Demotivated === | |||
=== Crunch === | |||
=== Burn-Out === | |||
=== Deadline === | |||
=== Determination === | |||
=== Statisfying Work === | |||
=== Inspiring Work === | |||
=== Potential Breakthrough === | |||
=== OutSourcing === | |||
=== Management === | |||
=== [Role]'s Expertise === | |||
=== [Role] Specialisation === | |||
=== Disorganised === | |||
=== Wasted Potential === | |||
=== Happy Employees === | |||
=== Selfcontained === | |||
=== Recruitment Efforts === |
Revision as of 08:08, 31 May 2022
Keywords are utilised to communicate to the player an effect which is applied in a way that saves space.