Difference between revisions of "Keywords"

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[[Category:Game Design]]
[[Category:Game Design]]
Keywords are utilised to communicate to the player an effect which is applied in a way that saves space.
=== Life-changing ===
=== Accident-prone ===
=== Positive Influence ===
=== Transport ===
=== Skeleton-Crew ===
=== Intern-Programm ===
=== Pristine Condition ===
=== Renovation ===
=== Clean WorkSpace ===
=== In the Zone ===
=== Motivated ===
=== Greatly Motivated ===
=== Demotivated ===
=== Crunch ===
=== Burn-Out ===
=== Deadline ===
=== Determination ===
=== Statisfying Work ===
=== Inspiring Work ===
=== Potential Breakthrough ===
=== OutSourcing ===
=== Management ===
=== [Role]'s Expertise ===
=== [Role] Specialisation ===
=== Disorganised ===
=== Wasted Potential ===
=== Happy Employees ===
=== Selfcontained ===
=== Recruitment Efforts ===

Revision as of 08:08, 31 May 2022

Keywords are utilised to communicate to the player an effect which is applied in a way that saves space.

Life-changing

Accident-prone

Positive Influence

Transport

Skeleton-Crew

Intern-Programm

Pristine Condition

Renovation

Clean WorkSpace

In the Zone

Motivated

Greatly Motivated

Demotivated

Crunch

Burn-Out

Deadline

Determination

Statisfying Work

Inspiring Work

Potential Breakthrough

OutSourcing

Management

[Role]'s Expertise

[Role] Specialisation

Disorganised

Wasted Potential

Happy Employees

Selfcontained

Recruitment Efforts