Difference between revisions of "Keywords"

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This Building ignores all negative effects that would be applied to it. There is a 25% chance each tick for this effect too clear.
This Building ignores all negative effects that would be applied to it. There is a 25% chance each tick for this effect too clear.


=== In the Zone ===
=== In the Zone - Negative ===
Workers in this building can not be removed once placed inside. (They can however still be fired.)
Workers in this building can not be removed once placed inside. (They can however still be fired.)


=== Motivated ===
=== Motivated - Positive ===
Increase prestige output of this building by 25%.
Increase prestige output of this building by 25%.


=== Greatly Motivated ===
=== Greatly Motivated - Positive ===
Increase prestige output of this building by 75%.
Increase prestige output of this building by 75%.


=== Demotivated ===
=== Demotivated - Negative ===
Reduce prestige output of this building by 30%.
Reduce prestige output of this building by 30%.


=== Crunch ===
=== Crunch - Positive ===
Increase prestige output of this building by 100%. There is a 50% that this effet clears and is replaced by Burn-Out.
Increase prestige output of this building by 100%. There is a 50% that this effet clears and is replaced by Burn-Out.


=== Burn-Out ===
=== Burn-Out - Negative ===
While Burn-Out is active on this Building you can't benefit from positive effects on this Building Employees in this building can not be moved. Reduce the prestige output of this Building by 50%. There is a 25% every Tick for this effect to clear from this Building.


=== Deadline ===
=== Deadline - Negative ===
Effects on this Building have a 0% chance of clearing. This effect itself has a 75% chance of clearing. (This chance of clearing is un-affected by Deadlines effect.) If Deafline clears no other effects clear that tick.


=== Determination ===
=== Determination - Neutral ===
If this Building has more negative than positive effects on it, it generates prestige twice during its tick rather than once.


=== Statisfying Work ===
=== Statisfying Work - Positive ===
Employees working in this Building increase their learning speed by 50%.


=== Inspiring Work ===
=== Inspiring Work - Positive ===
Employees working in this Building increase their learning speed by 100%.


=== Potential Breakthrough ===
=== Potential Breakthrough - Positive ===
This Building has a 10% chance of generating double the prestige during a tick and giving employees double the experience.


=== OutSourcing ===
=== OutSourcing - Positive ===
This Building loses all slots. It's Prestige gain increases by 75%.


=== Management ===
=== Management ===

Revision as of 12:29, 31 May 2022

Keywords are utilised to communicate to the player an effect which is applied in a way that saves space.

Life-changing - Neutral Effect

There is a 50% chance every tick that the value of the amployees highest statgets traded with the stat associated with the role he is currently working n, while working in the Building.

Accident-prone - Negative

There is a 75% chance every tick, that one worker dissapears in this building.

Positive Influence - Positive

This Building applies its own types to all directly adjacent buildings.

Transport - Positive

This Building applies all effects that it currently has on itself, to all Buildings within its area of effect. Except for the Transport effect.

Skeleton-Crew - Neutral

All Slots on this Building OR Slots become Generalised Slots.

Intern-Programm - Neutral

Employees with Stats below 2.5 stars. improve 75% quicker and Employees with Stats above 3 stars improve 75% slower while working in this building.

Pristine Condition - Positive

This Building is can not gain the Renovation Effect.

Renovation - Negative

Building can not be removed. Workers within it can not be moved. It's passive effects are not applied, as if it were un-manned. It does not generate Prestige. Every Tick there is a 25% that this Effect clears and is replaced with Clean WorkSpace.

Clean WorkSpace - Positive

This Building ignores all negative effects that would be applied to it. There is a 25% chance each tick for this effect too clear.

In the Zone - Negative

Workers in this building can not be removed once placed inside. (They can however still be fired.)

Motivated - Positive

Increase prestige output of this building by 25%.

Greatly Motivated - Positive

Increase prestige output of this building by 75%.

Demotivated - Negative

Reduce prestige output of this building by 30%.

Crunch - Positive

Increase prestige output of this building by 100%. There is a 50% that this effet clears and is replaced by Burn-Out.

Burn-Out - Negative

While Burn-Out is active on this Building you can't benefit from positive effects on this Building Employees in this building can not be moved. Reduce the prestige output of this Building by 50%. There is a 25% every Tick for this effect to clear from this Building.

Deadline - Negative

Effects on this Building have a 0% chance of clearing. This effect itself has a 75% chance of clearing. (This chance of clearing is un-affected by Deadlines effect.) If Deafline clears no other effects clear that tick.

Determination - Neutral

If this Building has more negative than positive effects on it, it generates prestige twice during its tick rather than once.

Statisfying Work - Positive

Employees working in this Building increase their learning speed by 50%.

Inspiring Work - Positive

Employees working in this Building increase their learning speed by 100%.

Potential Breakthrough - Positive

This Building has a 10% chance of generating double the prestige during a tick and giving employees double the experience.

OutSourcing - Positive

This Building loses all slots. It's Prestige gain increases by 75%.

Management

[Role]'s Expertise

[Role] Specialisation

Disorganised

Wasted Potential

Happy Employees

Selfcontained

Recruitment Efforts