Difference between revisions of "Employee Buildings"

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Employee Buildings are Buildings that have the Employee-friendly category and always somehow serve the purpose of making employees better.
These are the bulk of the Employee Building Families.
[[Category:Game Design]]
[[Category:Game Design]]
{| class="wikitable"
|Progression
|Name
|Price
|Pre-Requisites
|Prestige Output(Goes up)
|Slots
|Type of Slots
|Effect
|Size of
|Direction (Goes Right)
|Attribute
|Learn
|-
|LV 1
|Baeckerei
|120
|Level 6
|30
|1
|G
|All Building in AoE, which do  not have all their slots filled apply SelfContained and Role Expertise (where  Role is Role of employee in building). Every Tick there is a 5% chance for  Buildings in AoE to gain Renovation.
|
|Right
|Employee
|105%
|-
|Progression
|Name
|Price
|Pre-Requisites
|Prestige Output(Goes up)
|Slots
|Type of Slots
|Effect
|Size of
|Direction (Goes Right)
|Attribute
|Learn
|-
|LV 1
|Pizzeria
|160
|Level 15
|125
|1
|TechD
|Unless there is an 2  Employee-Friendly Building within this building AoE, every Tick there is a 5%  chance buildings in AoE gains Renovation.
Building in AoE has 25% chance of gaining Deadline.
|
|Right
|Employee
|100%
|-
|Progression
|Name
|Price
|Pre-Requisites
|Prestige Output(Goes up)
|Slots
|Type of Slots
|Effect
|Size of
|Direction (Goes Right)
|Attribute
|Learn
|-
|LV 1
|Ice-Cream
|170
|Level 18
|160
|3
|TechD/Front
Hard/Back
Front/Back
|Apply Life-Changing to all  Employee Buildings.
Severence Pay is increased by 10%.
|3 length
|Right
|Employee
|110%
|-
|Progression
|Name
|Price
|Pre-Requisites
|Prestige Output(Goes up)
|Slots
|Type of Slots
|Effect
|Size of
|Direction (Goes Right)
|Attribute
|Learn
|-
|LV 1
|Gym
|180
|Level 54
|250
|1
|G
|Apply Role Expertise (where Role  is current role of employee in Building) to all Buildings.
|/
|/
|Employee
|100%
|-
|Progression
|Name
|Price
|Pre-Requisites
|Prestige Output(Goes up)
|Slots
|Type of Slots
|Effect
|Size of
|Direction (Goes Right)
|Attribute
|Learn
|-
|LV 1
|Abend Schule
|180
|Level 13
|60
|2
|G
Hardware
|Apply InternProgramm  to all  Employee/Corporate Buildings in Area of Effect.
|
|UP
|Employee, Corporate
|110%
|-
|LV2 BRANCH
|Akademie
|450
|Level 44
|200
|3
|Front
Back
Hardware
|Apply Inspiring Work, Statisfying to all Employee/Corporate Buildings in Area  of Effect. Apply Inspring Work, Statisfying Work and Accident-Prone to  Self.
|
|UP
|Corporate
|100%
|-
|LV2 BRANCH
|Universitaet
|400
|Level 43
|160
|4
|Front
Back
Hardware
TechD
|Apply Inspiring Work to Self and all Buildings in AoE.
|
|UP
|Start
|140%
|}

Revision as of 11:21, 9 June 2022

Employee Buildings are Buildings that have the Employee-friendly category and always somehow serve the purpose of making employees better.

These are the bulk of the Employee Building Families.

Progression Name Price Pre-Requisites Prestige Output(Goes up) Slots Type of Slots Effect Size of Direction (Goes Right) Attribute Learn
LV 1 Baeckerei 120 Level 6 30 1 G All Building in AoE, which do not have all their slots filled apply SelfContained and Role Expertise (where Role is Role of employee in building). Every Tick there is a 5% chance for Buildings in AoE to gain Renovation. Right Employee 105%
Progression Name Price Pre-Requisites Prestige Output(Goes up) Slots Type of Slots Effect Size of Direction (Goes Right) Attribute Learn
LV 1 Pizzeria 160 Level 15 125 1 TechD Unless there is an 2 Employee-Friendly Building within this building AoE, every Tick there is a 5% chance buildings in AoE gains Renovation.

Building in AoE has 25% chance of gaining Deadline.

Right Employee 100%
Progression Name Price Pre-Requisites Prestige Output(Goes up) Slots Type of Slots Effect Size of Direction (Goes Right) Attribute Learn
LV 1 Ice-Cream 170 Level 18 160 3 TechD/Front

Hard/Back Front/Back

Apply Life-Changing to all Employee Buildings.

Severence Pay is increased by 10%.

3 length Right Employee 110%
Progression Name Price Pre-Requisites Prestige Output(Goes up) Slots Type of Slots Effect Size of Direction (Goes Right) Attribute Learn
LV 1 Gym 180 Level 54 250 1 G Apply Role Expertise (where Role is current role of employee in Building) to all Buildings. / / Employee 100%
Progression Name Price Pre-Requisites Prestige Output(Goes up) Slots Type of Slots Effect Size of Direction (Goes Right) Attribute Learn
LV 1 Abend Schule 180 Level 13 60 2 G

Hardware

Apply InternProgramm  to all Employee/Corporate Buildings in Area of Effect. UP Employee, Corporate 110%
LV2 BRANCH Akademie 450 Level 44 200 3 Front

Back Hardware

Apply Inspiring Work, Statisfying to all Employee/Corporate Buildings in Area of Effect. Apply Inspring Work, Statisfying Work and Accident-Prone to Self. UP Corporate 100%
LV2 BRANCH Universitaet 400 Level 43 160 4 Front

Back Hardware TechD

Apply Inspiring Work to Self and all Buildings in AoE. UP Start 140%