Difference between revisions of "Buildings"
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Players can spend the | Players can spend the resources they earn within the software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard. | ||
// Revenue and projects will not be present in the current MVP | // Revenue and projects will not be present in the current MVP | ||
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To place a building, players need to: | To place a building, players need to: | ||
# Tap on the buy | # Tap on the buy button, which opens the window containing the buyable buildings | ||
# Tap on a desired building, which closed the window | # Tap on a desired building, which closed the window | ||
# Tap on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats | # Tap on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats | ||
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* don't create revenue | * don't create revenue | ||
* don't have their passive | * don't have their passive effect activated | ||
== Passive Effects == | == Passive Effects == |
Revision as of 14:01, 2 November 2021
Players can spend the resources they earn within the software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard.
// Revenue and projects will not be present in the current MVP
Construction
To place a building, players need to:
- Tap on the buy button, which opens the window containing the buyable buildings
- Tap on a desired building, which closed the window
- Tap on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats
- Tap on the green checkmark, which ultimately places down the building
Revenue and Prestige
Revenue is automatically generated by the building in real time and depends on the amount of occupied slots.
Prestige is automatically generated by the building in real time.
Slots
Each buildings will have a certain number of slots in which workers can be placed to occupy and man the buildings. The amount of slots will range between 1 - 4 for each building, with each worker taking up one slot.
Manned Buildings
Buildings with at least one slot occupied:
- create revenue by the amount of people active in them
- have their passive effect activated
Un-manned Buildings
Buildings with no slot occupied:
- don't create revenue
- don't have their passive effect activated
Passive Effects
A building can have a passive effect which may influences other buildings around it. The area of effect may vary between them, ranging between 0 - ??? surrounding lots. [PLACE PICTURE HERE]
List of passive effects which influence other buildings:
- increase amount of resource produced per second
- increase poduction speed
- increase number of slots
List of passive effects which don't influence other buildings:
- reduce building cost
- reduce worker cost
- get more resources from gifts
All Buildings
List of all the buildings with their basic effects for the prototype
[To be made]