Difference between revisions of "Target Audience"

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What we need to keep in mind is that we have several target audiences.
The game has several target audiences.


The game wil be played by students within the age groups of 14 to 18.
== Students ==
The game wil be played by students within the age groups of 14 to 18, and will correspond with at least one of their class subjects, such as informatics, technology or agriculture (it could be any subject). Therefore, it is important for the game to work specifically for these sectors.


Classes could be anything but some to keep particularly in mind is Informatics, Technology and potentially agriculture. As such assuring that the game will be able to work for these sectors specifically will go a long way.
Said target audience will also play the game on tablets or laptops. The game should be made for tablets first and laptops second, so hover functionality can not be effectively be used.
 
== Teachers ==
Teachers are the secondary target audience, as they are the ones that need to be convinced to buy the game for their class. They will supervise the playing. As such it is important for the game to not seem to unappealing.


[[Category:Game Design]]
[[Category:Game Design]]

Latest revision as of 08:55, 14 June 2022

The game has several target audiences.

Students

The game wil be played by students within the age groups of 14 to 18, and will correspond with at least one of their class subjects, such as informatics, technology or agriculture (it could be any subject). Therefore, it is important for the game to work specifically for these sectors.

Said target audience will also play the game on tablets or laptops. The game should be made for tablets first and laptops second, so hover functionality can not be effectively be used.

Teachers

Teachers are the secondary target audience, as they are the ones that need to be convinced to buy the game for their class. They will supervise the playing. As such it is important for the game to not seem to unappealing.