Difference between revisions of "Theme"

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The theme is in a tough spot were in it must be held vague enough to be able to be molded but also somehow be there to have something to do with the subject the students are learning about, currently we have aggriculture and informatics in sight, however new themes could later emmerge, for now we will be working with the assets we have, namely the start up ones and focus on this as our main-theme, but its hould be kept in mind to only lean in so far into the thees as can later easily be changed by swapping out assets and text.
Currently, the theme for the MVP is informatics and Start-ups.


For our current scope we decided to only focus on the previously mentioned themes as the Farm version would demand more attention both for flavour and effects that would be suitable and sense-making.


Some thematic is going to be unavoidable in the game play elements but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.
== Dangers ==
The theme must be vague enough to be easily molded, interchanged and fitted to the student's learning subject.
 
Currently we have agriculture and informatics in sight, however, new themes could later emerge. For now, we will work with the assets we have (namely the start-up ones) and focus on this as our main-theme. But we need to keep in mind that we need to be able to swap the theme later on.
 
Some thematic is going to be unavoidable in the gameplay elements, but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.


[[Category:Game Design]]
[[Category:Game Design]]

Latest revision as of 12:14, 21 June 2022

Currently, the theme for the MVP is informatics and Start-ups.

For our current scope we decided to only focus on the previously mentioned themes as the Farm version would demand more attention both for flavour and effects that would be suitable and sense-making.

Dangers

The theme must be vague enough to be easily molded, interchanged and fitted to the student's learning subject.

Currently we have agriculture and informatics in sight, however, new themes could later emerge. For now, we will work with the assets we have (namely the start-up ones) and focus on this as our main-theme. But we need to keep in mind that we need to be able to swap the theme later on.

Some thematic is going to be unavoidable in the gameplay elements, but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.