Difference between revisions of "MVP"

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[[Category:Game Design]]
[[Category:Game Design]]
Notes of what we need for the MVP:
What we definitely need for the MVP:


- Fully functiional touch Controls and navigable UI Elements.
* Fully functional touch Controls and navigable UI Elements.
* Employees: drag and drop them into buildings.
*A Variety of buildings with effects so that players have someting to play around with.


- Simplified randomisation mechanics that are purely mechanical
== Employees ==
As of right now the employees will have a variety of stats, and a role assigned to the which showcases what they perform best is. Stats will be randomly generated within a certain threshholds. However as of now, no unique abilities will be assigned to each worker.


- Employees able to drag and drop into buildings.
== Buildings ==


/ NO ROLES OR ROLE-SLOTS FOR THE MVP,
* Able to build different buildings at different spots in a 4 by 4 grid.
* 37+ different mechanical buildings that should be able to be created with different unique effects
*Buildings unable to build over other existing buildings
* UI: Required UI that showcases buildings and their effects. With Icons or Text? → Icons!


/ For now employees will have no abilities nor even skills
== Social ==
/ NO DIRECT INTERACTION FOR MVP


/ Simply empty pawns that can be dragged from building to building
~ Gift Mechanic? Allow players to gift each other resources


- Able to build different buildings at different spots.
* Players can access a leaderboard displaying the top 5(?) students in prestige and Overall competence in specific areas.


- 10 different mechanical buildings that shoudl be able to be created
== Other ==


- Required UI that showcases buildings and their effects
* Simple Notification System for the Top Left
 
- With Icons or Text ? Icons !
 
- Create simplified layout in which players can come to an overall map and watch other players
 
/ No interaction for now

Latest revision as of 06:54, 14 June 2022

What we definitely need for the MVP:

  • Fully functional touch Controls and navigable UI Elements.
  • Employees: drag and drop them into buildings.
  • A Variety of buildings with effects so that players have someting to play around with.

Employees

As of right now the employees will have a variety of stats, and a role assigned to the which showcases what they perform best is. Stats will be randomly generated within a certain threshholds. However as of now, no unique abilities will be assigned to each worker.

Buildings

  • Able to build different buildings at different spots in a 4 by 4 grid.
  • 37+ different mechanical buildings that should be able to be created with different unique effects
  • Buildings unable to build over other existing buildings
  • UI: Required UI that showcases buildings and their effects. With Icons or Text? → Icons!

Social

/ NO DIRECT INTERACTION FOR MVP

~ Gift Mechanic? Allow players to gift each other resources

  • Players can access a leaderboard displaying the top 5(?) students in prestige and Overall competence in specific areas.

Other

  • Simple Notification System for the Top Left