Difference between revisions of "Employees"

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(Added attributes (role, stats, ability))
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They can be bought in a buy menu, after which they'll be added to a corresponding inventory from where they can be dragged into buildings. The player can sell them anytime, more details on their price can be seen in the [[costs]] page.
They can be bought in a buy menu, after which they'll be added to a corresponding inventory from where they can be dragged into buildings. The player can sell them anytime, more details on their price can be seen in the [[costs]] page.


The standard amount of workers the player should have is 20.
== Attributes ==
[[File:Worker Stats.png|thumb|184x184px]]
// No stats nor roles for MVP


The standard-amount to which the player should come casually while playing in the game is 20.
Workers posses 4(?) stats, front-end programming, back-end programming, art and management, where the numbers for each are randomly generated. The higher the number, the better they perform in the corresponding field. The highest stat determines the role, which makes it easier to search for the perfect employee for a certain building slot.  


== Attributes ==
Additionally, every Worker possesses a randomly generated ability which either improves their work, the building, or other workers.
// No stats nor roles for MVP


== Use ==
== Use ==

Revision as of 12:17, 23 December 2021

Workers are the employees of the player's company.

They can be bought in a buy menu, after which they'll be added to a corresponding inventory from where they can be dragged into buildings. The player can sell them anytime, more details on their price can be seen in the costs page.

The standard amount of workers the player should have is 20.

Attributes

Worker Stats.png

// No stats nor roles for MVP

Workers posses 4(?) stats, front-end programming, back-end programming, art and management, where the numbers for each are randomly generated. The higher the number, the better they perform in the corresponding field. The highest stat determines the role, which makes it easier to search for the perfect employee for a certain building slot.

Additionally, every Worker possesses a randomly generated ability which either improves their work, the building, or other workers.

Use

Buildings

A worker can be placed into a building to fill a slot and activate passive effects while also increasing revenue.

Trading

// No trading for MVP