Difference between revisions of "Employees"

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Employees posses 4(?) stats, front-end programming, back-end programming, art and management, where the numbers for each are randomly generated. The higher the number, the better they perform in the corresponding field. The highest stat determines the role, which makes it easier to search for the perfect employee for a certain building slot.  
Employees posses 4(?) stats, front-end programming, back-end programming, art and management, where the numbers for each are randomly generated. The higher the number, the better they perform in the corresponding field. The highest stat determines the role, which makes it easier to search for the perfect employee for a certain building slot.  


Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees.
The attributes will be displayed via a 5 star graphic which will be partly filled based on the characters proficency.


Note that progression for characters will work as follows. Working from 1% to 40% will be slow at the start and become quiker the higher the stat. From 40% to 60 it will remain neutral. From 60% to 100% the progression will slow down the higher the value becomes.


The attributes will be displayed via a 5 star graphic which will be partly filled based on the characters proficency.
Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees. These Abilities should change some things about that character giving them aa preferred envirenment and working conditions, which when fullfilled will increase their efficency.


Note that progression for characters will work as follows. Working from 1% to 40% will be slow at the start and become quiker the higher the stat. From 40% to 60 it will remain neutral. From 60% to 100% the progression will slow down the higher the value becomes.
Characters begin play with 2 traits. One positive and one negative


== Use ==
== Use ==

Revision as of 08:04, 18 May 2022

Employees are the workers of the player's company.

They can be bought in a buy menu, after which they'll be added to a corresponding inventory from where they can be dragged into buildings. The player can sell them anytime, more details on their price can be seen in the costs page.

The standard amount of employees the player should have is 20.

Attributes

Worker Stats.png

// No stats nor roles for MVP

Employees posses 4(?) stats, front-end programming, back-end programming, art and management, where the numbers for each are randomly generated. The higher the number, the better they perform in the corresponding field. The highest stat determines the role, which makes it easier to search for the perfect employee for a certain building slot.

The attributes will be displayed via a 5 star graphic which will be partly filled based on the characters proficency.

Note that progression for characters will work as follows. Working from 1% to 40% will be slow at the start and become quiker the higher the stat. From 40% to 60 it will remain neutral. From 60% to 100% the progression will slow down the higher the value becomes.

Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees. These Abilities should change some things about that character giving them aa preferred envirenment and working conditions, which when fullfilled will increase their efficency.

Characters begin play with 2 traits. One positive and one negative

Use

Buildings

An employee can be placed into a building to fill a slot and activate passive effects while also increasing revenue and prestige.

Trading

// No trading for MVP