Difference between revisions of "Employees"
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The stars willl be partly filled in showing where the employee is exaactly in there development. Additionally the stars wil be coloured in a way determined by their overall value. If an employee has 1 star or less they will all be Bronze. When the player gets closer to the 2nd star the stars will slowly turn silver. As the player reaches the 3rd star they will turn golden. And finally as they reach the 4rth star they will slowly turn platinum coloured. | The stars willl be partly filled in showing where the employee is exaactly in there development. Additionally the stars wil be coloured in a way determined by their overall value. If an employee has 1 star or less they will all be Bronze. When the player gets closer to the 2nd star the stars will slowly turn silver. As the player reaches the 3rd star they will turn golden. And finally as they reach the 4rth star they will slowly turn platinum coloured. | ||
As the employees work in their fields they will improve in their skills. They will improve always in only the skill or skills that they have been actively using in the slot that they have been placed in. The rate of improvement is dependant on how far that employees stat already is: | |||
1%: Improves by 0.005 | |||
40-60%: Improves by 0.05 | |||
100%: Improves by 0.005 | |||
The function to calculate is as follows. | |||
if(x% < 0.40%) | |||
(x%*2.5)/20 | |||
else if(x% > 0.60%) | |||
((1.00%-x%)*2.5)/20 | |||
else | |||
0.05 | |||
Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees. These Abilities should change some things about that character giving them aa preferred envirenment and working conditions, which when fullfilled will increase their efficency. | Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees. These Abilities should change some things about that character giving them aa preferred envirenment and working conditions, which when fullfilled will increase their efficency. | ||
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=== Trading === | === Trading === | ||
<small>// No trading for MVP</small> | <small>// No trading for MVP</small> | ||
[[Category:Game Design]] | [[Category:Game Design]] |
Revision as of 11:22, 23 May 2022
Employees are the workers of the player's company.
In the Buy Menu the pllayer can select employees aand be met with a selection of employees. All player see the same selection of emplloyees, when a player buys one of them they become unavailable to all other lplayers and a new employee is put into the selection.
The expected amount of workers that a player will have are:
5 in Tier 1 (Lv 1-20)
10 in Tier 2 (Lv 20-60)
15 in Tier 3 (Lv 60-80)
20 in Tier 4 (Lv 80-100)
Attributes
All Employees posess 4 stats that are showcased with Stars. Each stat/star is calculated and saved as a value between 0.00 and 5.00. (ex. 2.75 stars) Employees automatically are associated with the role that is related to their highest Stat. Should a workers highest stat change to something else, so will their Role change to suit that stat. Should 2 stats be the exact same value, the worker will have the roler associated that he had previously before both stats became the same. A worker may not spawn with identical stats.
The number associated with the stars will influence how well they perform in their work in the different slots of the different buildings. An employees stat will influence output in the following way:
0 star: +5 prestige
1 star: +15 prestige
2 star: +25 prestige
3 star: +50 prestige
4 star: +100 prestige
5 star: +200 prestige
Former Star Rating Prestige+(1.00%*(Next Star Rating Prestige-Former Star Rating Prestige)= Result
The stars willl be partly filled in showing where the employee is exaactly in there development. Additionally the stars wil be coloured in a way determined by their overall value. If an employee has 1 star or less they will all be Bronze. When the player gets closer to the 2nd star the stars will slowly turn silver. As the player reaches the 3rd star they will turn golden. And finally as they reach the 4rth star they will slowly turn platinum coloured.
As the employees work in their fields they will improve in their skills. They will improve always in only the skill or skills that they have been actively using in the slot that they have been placed in. The rate of improvement is dependant on how far that employees stat already is:
1%: Improves by 0.005
40-60%: Improves by 0.05
100%: Improves by 0.005
The function to calculate is as follows.
if(x% < 0.40%)
(x%*2.5)/20
else if(x% > 0.60%)
((1.00%-x%)*2.5)/20
else
0.05
Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees. These Abilities should change some things about that character giving them aa preferred envirenment and working conditions, which when fullfilled will increase their efficency.
Characters begin play with 2 traits. One positive and one negative
Use
Buildings
An employee can be placed into a building to fill a slot and activate passive effects while also increasing revenue and prestige.
Trading
// No trading for MVP