Difference between revisions of "Employees"

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== Employee Cap ==
== Employee Cap ==
Every player has an employee Cap. A soft maximum number of Workers they can maintain without invoking penalties.
The cap is dependant on the players prestige and is calculated as follows:
x= prestige level
0.161892x+2.98946
The result of which gets rounded down.
When the playyer goes over the employee cap, he will start taking penalties to his prestige gain.
For each employee over the cap his prestige gain is reduced by 5%. This is loss is stackable up to 60%.
As long as the player is over his caap this effect persists.
[[Category:Game Design]]
[[Category:Game Design]]

Revision as of 12:15, 23 May 2022

Employees are the workers of the player's company.

In the Buy Menu the pllayer can select employees aand be met with a selection of employees. All player see the same selection of emplloyees, when a player buys one of them they become unavailable to all other lplayers and a new employee is put into the selection.

The expected amount of workers that a player will have are:

5 in Tier 1 (Lv 1-20)

10 in Tier 2 (Lv 20-60)

15 in Tier 3 (Lv 60-80)

20 in Tier 4 (Lv 80-100)

Attributes

Worker Stats.png

All Employees posess 4 stats that are showcased with Stars. Each stat/star is calculated and saved as a value between 0.00 and 5.00. (ex. 2.75 stars) Employees automatically are associated with the role that is related to their highest Stat. Should a workers highest stat change to something else, so will their Role change to suit that stat. Should 2 stats be the exact same value, the worker will have the roler associated that he had previously before both stats became the same. A worker may not spawn with identical stats.

The number associated with the stars will influence how well they perform in their work in the different slots of the different buildings. An employees stat will influence output in the following way:

0 star: +5 prestige

1 star: +15 prestige

2 star: +25 prestige

3 star: +50 prestige

4 star: +100 prestige

5 star: +200 prestige

Former Star Rating Prestige+(1.00%*(Next Star Rating Prestige-Former Star Rating Prestige)= Result

The stars willl be partly filled in showing where the employee is exaactly in there development. Additionally the stars wil be coloured in a way determined by their overall value. If an employee has 1 star or less they will all be Bronze. When the player gets closer to the 2nd star the stars will slowly turn silver. As the player reaches the 3rd star they will turn golden. And finally as they reach the 4rth star they will slowly turn platinum coloured.

As the employees work in their fields they will improve in their skills. They will improve always in only the skill or skills that they have been actively using in the slot that they have been placed in. The rate of improvement is dependant on how far that employees stat already is:

1%: Improves by 0.005

40-60%: Improves by 0.05

100%: Improves by 0.005


The function to calculate is as follows.

if(x% < 0.40%)

(x%*2.5)/20

else if(x% > 0.60%)

((1.00%-x%)*2.5)/20

else

0.05

Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees. These Abilities should change some things about that character giving them aa preferred envirenment and working conditions, which when fullfilled will increase their efficency.

Characters begin play with 2 traits. One positive and one negative

Use

Buildings

An employee can be placed into a building to fill a slot and activate passive effects while also increasing revenue and prestige.

Trading

// No trading for MVP

Firing

A player may choose to fire an employee by paying their severance package. Doing so always costs 50 pear-coins and creates a temporary moral debuff that makes the output of your company worse. Specifically your Prestige gain reduces by 5% per fired worker. This effect decays after 3 ticks. This effect stacks with each fired worker to a Max of 60%.

Spawning

Workers Spawn with a set amount of parameters in the Worker shop. The exact stats depend on the average prestige of the classroom. One of the workers stats is designated as the role stat and elevated above the others, while another stat is designated as the lower and made significantly lower than other stats. This happens randomly.

Average Prestige Level: >=10 Normal Stat: 0.5 -1.5 Highest Stat: 1.0 - 2.0 Lowest Stat: 0.01-1.0

Average Prestige Level: 10-20 Normal Stat: 0.5 -2.0 Highest Stat: 1.5 - 3.0 Lowest Stat: 0.01-1.5

Average Prestige Level: 20-60 Normal Stat: 1.5 -3.0 Highest Stat: 2.5 - 4.0 Lowest Stat: 0.01-1.5

Average Prestige Level: 60-100 Normal Stat: 2.0 -3.0 Highest Stat: 3.0 - 4.5 Lowest Stat: 0.5-2.0

Additionally Workers will be given a random gender, picture, name and last-name upon spawning into existence.

Slot-Interactions

General Slots

Employees that work in General Slots always utilise their highest Skill to determine their effectiveness. It is that same skill that they will improve in.

Role-Specific Slots

Employees that work in Role-Specific Slots alwaay utilise the stat associated with that role. It is that same stat that they will improve in.

AND Slots

Employees that work in AND Slots will utilise both stats associated with the displayed roles. To calculate their effectiveness add both their relevant stats together and divide by 2. They will improve in both skills by half their normal improvement rate.

OR Slots

Employees working in OR Slots will utlisise the higher of the 2 associated skills, and thus improve in only the one they use.

Primary/Secondary Slots

Employees working in Primary/Secondary Slots will utilise the stat that is associated with the primary role to calculate 80% of their efficency while the other 20% are calculated using their secondary stat. They improve in those skills by the same amount fo percent they have utilised (80%/20%)

Employee Cap

Every player has an employee Cap. A soft maximum number of Workers they can maintain without invoking penalties.

The cap is dependant on the players prestige and is calculated as follows:

x= prestige level

0.161892x+2.98946

The result of which gets rounded down.

When the playyer goes over the employee cap, he will start taking penalties to his prestige gain.

For each employee over the cap his prestige gain is reduced by 5%. This is loss is stackable up to 60%.

As long as the player is over his caap this effect persists.