Difference between revisions of "Buildings"

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(Restructured Buildings page)
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Buildings will generate prestige, a resource that is showcased to other players and on leaderboards.
Players can spend the resource they earn within the software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard.


// Revenue and projects will not be present in the current MVP
// Revenue and projects will not be present in the current MVP


Players can spend the resource they earn within the software to buy buildings.
== Construction ==
To place a building, players need to:


By opening a tab selecting the building they desire and the a spot on whih to place it, players can create buildings.
# Tap on the buy icon, which opens the window containing the buyable buildings
# Tap on a desired building, which closed the window
# Tap on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats
# Tap on the green checkmark, which ultimately places down the building


Buildings will have a certain amount of slots in which workers can be placed to occupy and man the buildings.
== Revenue and Prestige ==
Revenue is automatically generated by the building in real time and depends on the amount of occupied slots.


Slots will be between 1-4 for each building.
Prestige is automatically generated by the building in real time.


Un-manned buildings do not have even their passive effects active.
== Slots ==
Each buildings will have a certain number of slots in which workers can be placed to occupy and man the buildings. The amount of slots will range between 1 - 4 for each building, with each worker taking up one slot.


Manned- Buildings create Revenue by the amount of people active in them.
=== Manned Buildings ===
Buildings with at least one slot occupied:


* create revenue by the amount of people active in them
* have their passive effect activated


=== Un-manned Buildings ===
Buildings with no slot occupied:


Here will be a list as of building and there basic effects for the prototype:
* don't create revenue
* don't have their passive effects activated


To be made
== Passive Effects ==
A building can have a passive effect which may influences other buildings around it. The area of effect may vary between them, ranging between 0 - ??? surrounding lots. '''[PLACE PICTURE HERE]'''
 
List of passive effects which influence other buildings:
 
* increase amount of resource produced per second
* increase poduction speed
* increase number of slots
 
List of passive effects which don't influence other buildings:
 
* reduce building cost
* reduce worker cost
* get more resources from gifts
 
== All Buildings ==
List of all the buildings with their basic effects for the prototype
 
'''[To be made]'''


[[Category:Management]]
[[Category:Management]]
[[Category:Game Design]]
[[Category:Game Design]]

Revision as of 13:35, 2 November 2021

Players can spend the resource they earn within the software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard.

// Revenue and projects will not be present in the current MVP

Construction

To place a building, players need to:

  1. Tap on the buy icon, which opens the window containing the buyable buildings
  2. Tap on a desired building, which closed the window
  3. Tap on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats
  4. Tap on the green checkmark, which ultimately places down the building

Revenue and Prestige

Revenue is automatically generated by the building in real time and depends on the amount of occupied slots.

Prestige is automatically generated by the building in real time.

Slots

Each buildings will have a certain number of slots in which workers can be placed to occupy and man the buildings. The amount of slots will range between 1 - 4 for each building, with each worker taking up one slot.

Manned Buildings

Buildings with at least one slot occupied:

  • create revenue by the amount of people active in them
  • have their passive effect activated

Un-manned Buildings

Buildings with no slot occupied:

  • don't create revenue
  • don't have their passive effects activated

Passive Effects

A building can have a passive effect which may influences other buildings around it. The area of effect may vary between them, ranging between 0 - ??? surrounding lots. [PLACE PICTURE HERE]

List of passive effects which influence other buildings:

  • increase amount of resource produced per second
  • increase poduction speed
  • increase number of slots

List of passive effects which don't influence other buildings:

  • reduce building cost
  • reduce worker cost
  • get more resources from gifts

All Buildings

List of all the buildings with their basic effects for the prototype

[To be made]