Difference between revisions of "Employees"

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== Attributes ==
== Attributes ==
[[File:Worker Stats.png|thumb|184x184px]]
[[File:Worker Stats.png|thumb|184x184px]]
All Employees posess 4 stats that are showcased with Stars. Each stat/star is calculated and saved as a value between 0.00 and 5.00. (ex. 2.75 stars) Employees automatically are associated with the role that is related to their highest Stat. Should a workers highest stat change to something else, so will their Role change to suit that stat. Should 2 stats be the exact same value, the worker will have the roler associated that he had previously before both stats became the same. A worker may not spawn with identical stats.
The number associated with the stars will influence how well they perform in their work in the different slots of the different buildings. An employees stat will influence output in the following way:
0 star: +5 prestige
1 star: +15 prestige
2 star: +25 prestige
3 star: +50 prestige
4 star: +100 prestige
5 star: +200 prestige
Former Star Rating Prestige+(1.00%*(Next Star Rating Prestige-Former Star Rating Prestige)= Result
The stars willl be partly filled in showing where the employee is exaactly in there development. Additionally the stars wil be coloured in a way determined by their overall value. If an employee has 1 star or less they will all be Bronze. When the player gets closer to the 2nd star the stars will slowly turn silver. As the player reaches the 3rd star they will turn golden. And finally as they reach the 4rth star they will slowly turn platinum coloured.
<small>// No stats nor roles for MVP</small>
<small>// No stats nor roles for MVP</small>



Revision as of 10:49, 23 May 2022

Employees are the workers of the player's company.

In the Buy Menu the pllayer can select employees aand be met with a selection of employees. All player see the same selection of emplloyees, when a player buys one of them they become unavailable to all other lplayers and a new employee is put into the selection.

The expected amount of workers that a player will have are:

5 in Tier 1 (Lv 1-20)

10 in Tier 2 (Lv 20-60)

15 in Tier 3 (Lv 60-80)

20 in Tier 4 (Lv 80-100)

Attributes

Worker Stats.png

All Employees posess 4 stats that are showcased with Stars. Each stat/star is calculated and saved as a value between 0.00 and 5.00. (ex. 2.75 stars) Employees automatically are associated with the role that is related to their highest Stat. Should a workers highest stat change to something else, so will their Role change to suit that stat. Should 2 stats be the exact same value, the worker will have the roler associated that he had previously before both stats became the same. A worker may not spawn with identical stats.

The number associated with the stars will influence how well they perform in their work in the different slots of the different buildings. An employees stat will influence output in the following way:

0 star: +5 prestige

1 star: +15 prestige

2 star: +25 prestige

3 star: +50 prestige

4 star: +100 prestige

5 star: +200 prestige

Former Star Rating Prestige+(1.00%*(Next Star Rating Prestige-Former Star Rating Prestige)= Result

The stars willl be partly filled in showing where the employee is exaactly in there development. Additionally the stars wil be coloured in a way determined by their overall value. If an employee has 1 star or less they will all be Bronze. When the player gets closer to the 2nd star the stars will slowly turn silver. As the player reaches the 3rd star they will turn golden. And finally as they reach the 4rth star they will slowly turn platinum coloured.


// No stats nor roles for MVP

Employees posses 4(?) stats, front-end programming, back-end programming, art and management, where the numbers for each are randomly generated. The higher the number, the better they perform in the corresponding field. The highest stat determines the role, which makes it easier to search for the perfect employee for a certain building slot.

The attributes will be displayed via a 5 star graphic which will be partly filled based on the characters proficency.

Note that progression for characters will work as follows. Working from 1% to 40% will be slow at the start and become quiker the higher the stat. From 40% to 60 it will remain neutral. From 60% to 100% the progression will slow down the higher the value becomes.

Additionally, every Employees possesses a randomly generated ability which may improve their work, the building, or other employees. These Abilities should change some things about that character giving them aa preferred envirenment and working conditions, which when fullfilled will increase their efficency.

Characters begin play with 2 traits. One positive and one negative

Use

Buildings

An employee can be placed into a building to fill a slot and activate passive effects while also increasing revenue and prestige.

Trading

// No trading for MVP