Difference between revisions of "Theme"

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The theme is in a tough spot were in it must be held vague enough to be able to be molded but also somehow be there to have something to do with the subject the students are learning about, currently we have aggriculture and informatics in sight, however new themes could later emmerge, for now we will be working with the assets we have, namely the start up ones and focus on this as our main-theme, but its hould be kept in mind to only lean in so far into the thees as can later easily be changed by swapping out assets and text.
Currently, the theme is informatics and start-ups


== Dangers ==
The theme must be vague enough to be easily molded, interchanged and fitted to the student's learning subject.


Some thematic is going to be unavoidable in the game play elements but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.
Currently we have aggriculture and informatics in sight, however, new themes could later emmerge. For now, we will work with the assets we have (namely the start-up ones) and focus on this as our main-theme, but it should be kept in mind to only specialize so far into the theme in a way that can easily be interchanged by swapping out assets and text.
 
Some thematic is going to be unavoidable in the gameplay elements but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.


[[Category:Game Design]]
[[Category:Game Design]]

Revision as of 14:27, 2 November 2021

Currently, the theme is informatics and start-ups

Dangers

The theme must be vague enough to be easily molded, interchanged and fitted to the student's learning subject.

Currently we have aggriculture and informatics in sight, however, new themes could later emmerge. For now, we will work with the assets we have (namely the start-up ones) and focus on this as our main-theme, but it should be kept in mind to only specialize so far into the theme in a way that can easily be interchanged by swapping out assets and text.

Some thematic is going to be unavoidable in the gameplay elements but it is a lesser evil as the only other way around would be to make a game that has nothing to do with anything or several games for several subjects.