Difference between revisions of "Mission Statement"

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Above all else it is important to make a game that is additive to the experience of the primaryy software and does not detract or distract from it. As such it is important that is it is simple yet engaging. That players may use it as a break up point in between learning sessions, and use it to interact with each other so as to encourage a friendly classroom envirenment.
Above all else, it is important to make a simple yet engaging game which is additive to the experience of the primayy software and doesn't detract nor distract from it. Players should use it as a break up point in between learning sessions and to interact with each other to encourage a friendly classroom environment.


[[Category:Game Design]]
[[Category:Game Design]]

Revision as of 15:34, 2 November 2021

Above all else, it is important to make a simple yet engaging game which is additive to the experience of the primayy software and doesn't detract nor distract from it. Players should use it as a break up point in between learning sessions and to interact with each other to encourage a friendly classroom environment.