Buildings

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Revision as of 15:11, 24 November 2021 by Julie (talk | contribs)
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Players can spend the coins they earn within the PearUp software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard.

// Revenue and projects will not be present in the current MVP

// --> resources: prestige is used for leveling up. Ex: if you get 100 prestige you level up to level 2. You need 50 prestige to buy something, when you buy it you keep your prestige

// how to get prestige: per rounds. As soon as I finish an exercice, the round ends and I can go to the game, there my buildings will have generated their prestige for the round. Alternatively, when I finish 3 exercices and then open the game, my buildings will have generated prestige for 3 rounds (3 times more than 1 round)

Construction

To place a building, players need to:

  1. Tap on the buy button, which opens the window containing the buyable buildings
  2. Tap on a desired building, which closes the window
  3. Tap/drag and drop on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats
  4. Tap on the green checkmark, which ultimately places down the building

Revenue and Prestige

// NOT IN MVP: Revenue is automatically generated by the building and depends on the amount of occupied slots.

Prestige is automatically generated by the building per round.

Slots

Each buildings will have a certain number of slots in which workers can be placed to occupy and man the buildings. The amount of slots will range between 1 - 4 for each building, with each worker taking up one slot.

Manned Buildings

Buildings with at least one slot occupied:

  • create prestige by the amount of people active in them
  • have their passive effect activated

Un-manned Buildings

Buildings with no slot occupied:

  • don't create prestige
  • don't have their passive effect activated

Passive Effects

A building can have a passive effect which may influence other buildings around it. The area of effect may vary between them, ranging between 0 - ??? surrounding lots. [PLACE PICTURE HERE]

List of passive effects which influence other buildings:

  • increase amount of resource produced per round
  • increase poduction speed
  • increase number of slots
  • increase area of effect
  • increase amount of resource produced if a certain type of building is in range

List of passive effects which don't influence other buildings:

  • reduce building cost
  • reduce worker cost
  • get more resources from gifts

All Buildings

List of all the buildings with their basic effects for the prototype. (10 for MVP)

[To be made]