Buildings
Players can spend the coins they earn within the PearUp software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard.
// Revenue and projects will not be present in the current MVP
// --> resources: prestige is used for leveling up. Ex: if you get 100 prestige you level up to level 2. You need 50 prestige to buy something, when you buy it you keep your prestige
// how to get prestige: per rounds. As soon as I finish an exercice, the round ends and I can go to the game, there my buildings will have generated their prestige for the round. Alternatively, when I finish 3 exercices and then open the game, my buildings will have generated prestige for 3 rounds (3 times more than 1 round)
Construction
To place a building, players need to:
- Tap on the buy button, which opens the window containing the buyable buildings
- Tap on a desired building, which closes the window
- Tap/drag and drop on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats
- Tap on the green checkmark, which ultimately places down the building
Revenue and Prestige
// NOT IN MVP: Revenue is automatically generated by the building and depends on the amount of occupied slots.
Prestige is automatically generated by the building per round.
Slots
Each buildings will have a certain number of slots in which workers can be placed to occupy and man the buildings. The amount of slots will range between 1 - 4 for each building, with each worker taking up one slot.
Manned Buildings
Buildings with at least one slot occupied:
- create prestige by the amount of people active in them
- have their passive effect activated
Un-manned Buildings
Buildings with no slot occupied:
- don't create prestige
- don't have their passive effect activated
Passive Effects
A building can have a passive effect which may influence other buildings around it. The area of effect may vary between them, ranging between 0 - ??? surrounding lots. [PLACE PICTURE HERE]
List of passive effects which influence other buildings:
- increase amount of resource produced per round
- increase poduction speed
- increase number of slots
- increase area of effect
- increase amount of resource produced if a certain type of building is in range
List of passive effects which don't influence other buildings:
- reduce building cost
- reduce worker cost
- get more resources from gifts
All Buildings
List of all the buildings with their basic effects for the prototype. (10 for MVP)
[To be made]