Buildings

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Revision as of 08:00, 19 May 2022 by Daniel (talk | contribs)
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Players can spend the coins they earn within the PearUp software to buy buildings which will generate prestige, a resource that is showcased both to other players and on the leaderboard.

// Revenue and projects will NOT be present in the current MVP

Construction

To place a building, players need to:

  1. Tap on the buy button, which opens the window containing the buyable buildings
  2. Tap on a desired building, which closes the window
  3. Tap/drag and drop on an empty lot, which then shows a preview of the building and the area of effect, as well as the increased stats
  4. Tap on the green checkmark, which ultimately places down the building

Revenue and Prestige

Revenue

// NOT IN MVP: Revenue is automatically generated by the building and depends on the amount of occupied slots.

Prestige

// --> resources: prestige is used for leveling up. Ex: if you get 100 prestige you level up to level 1. You need 50 prestige to buy something, when you buy it you keep your prestige

Prestige is automatically generated by the building per round. As soon as the player finishes an exercise, the round ends and they can return to the game where their buildings will have generated their prestige for the round. Alternatively, when the player opens the game after having finished 3 exercises, their buildings will have generated prestige for 3 rounds (3 times more than 1 round).

The exact amount of generated prestige is based on the amount of employees which occupy a slot within the building. [... And will be calculated with a base set + (2 * Employees specifc Attribute depending on slot). Not final calculation!]

Slots

Each buildings will have a certain number of slots in which workers can be placed to occupy and man the buildings. The amount of slots will range between 1 - 4 for each building, with each worker taking up one slot.

Manned Buildings

Buildings with at least one slot occupied:

  • create prestige by the amount of people active in them
  • have their passive effect activated

Un-manned Buildings

Buildings with no slot occupied:

  • don't create prestige
  • don't have their passive effect activated

Passive Effects

A building can have a passive effect which may influence other buildings around it. The area of effect may vary between them, ranging between 0 - ??? surrounding lots. [PLACE PICTURE HERE]

List of passive effects which influence other buildings:

  • increase amount of resource produced per round
  • increase poduction speed
  • increase number of slots
  • increase area of effect
  • increase amount of resource produced if a certain type of building is in range

List of passive effects which don't influence other buildings:

  • reduce building cost
  • reduce worker cost
  • get more resources from gifts

All Buildings

List of all the buildings with their basic effects for the prototype. (10 for MVP)

Name Cost (Coins) Unlocked (Level) Slots Area of effect Effect
Garage 100 1 1 1 Increase amount of prestige produced per round by 10
Van 250 2 1 1 Increase area of effect by 1
Office 500 2 1 2 Increase amount of prestige produced per round by 10
House 1000 3 2 2 Increase area of effect by 1
Big Office 5000 3 2 2 Increase amount of prestige produced per round by 20
Container 2500 3 2 3 Increase amount of resources received from gifts by 5% if House is not in range
Apartment 10000 4 3 2 Increase area of effect by 2
Research Building 6000 4 3 2 Increase number of slots by 1
Wellness Center 8000 4 3 2 Reduce worker cost by 5% if Apartment or House is in area of effect
Skyscraper 20000 4 4 3 Increases amount of prestige produced per round by 30 for each Research Building in area of effect

Decreases amount of prestige produced per round by 30 if Container is in area of effect

Building Shop Design

It is important that we will be able to streamline all important information about Buildings in our shop.

As such here is an early Design concept as to how the Building shop could look.

Early depiction of a design with still missing features, still a good way of getting a general idea as to how the design could look like.


There are still a couple more things that need to be implemented into the design on the left, such as what slot requires what Role as well as a placement for the description of the building (The deuccational content associated with it.)