Difference between revisions of "Event"
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At this point the best idea is that of Random events. | At this point the best idea is that of Random events. We will discuss the constraints of these random events as well as their primary focus. How far should a random event influence things? How often should it occur, daily, weekly, monthly? | ||
Possible events (for all buildings/workers/resources or specific ones): | |||
* increase amount of resource produced per second | |||
* increase poduction speed | |||
* increase area of effect | |||
* reduce building cost | |||
* reduce worker cost | |||
* get more resources from gifts | |||
[[Category:Game Design]] | [[Category:Game Design]] |
Revision as of 16:48, 2 November 2021
At this point the best idea is that of Random events. We will discuss the constraints of these random events as well as their primary focus. How far should a random event influence things? How often should it occur, daily, weekly, monthly?
Possible events (for all buildings/workers/resources or specific ones):
- increase amount of resource produced per second
- increase poduction speed
- increase area of effect
- reduce building cost
- reduce worker cost
- get more resources from gifts