Event

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The Kick-Element consists of Random events which can occur daily, weekly, or monthly.

Possible events (for all/specic buildings/workers/resources):

  • increase amount of resource produced per round
  • increase poduction speed
  • increase area of effect
  • reduce building cost
  • reduce worker cost
  • get more resources from gifts

A compilation of possible ideas

https://docs.google.com/document/d/13QXBhdNaTw342aXcYnBauyMsKvBH-gIyvz4R1TbWR0E/edit

Some more ideas by Steven

  • employees with certain role get prestige mod
  • employees with certain role get XP mod
  • events affect employees with certain traits
   examples:
       - trait: lycanthropy + event: full moon = employees in same building with werewolf mysteriously vanish
       - trait: prone to illness + event: flu outbreak = employee prestige generation decreased
  • certain building types get modified prestige generation
  • certain building types are cheaper/more expensive
  • certain (or all) building effects are amplified
  • no prestige limits for buying buildings

ALSO: events can not just be global, but specific to players. This means different players can have different events active, whereas global things (like flu-outbreak) are active for all players. This means that we can give players with lower prestige a slightly higher chance of getting good events (rubberbanding).