Event
Jump to navigation
Jump to search
The Kick-Element consists of Random events which can occur daily, weekly, or monthly.
Possible events (for all/specic buildings/workers/resources):
- increase amount of resource produced per round
- increase poduction speed
- increase area of effect
- reduce building cost
- reduce worker cost
- get more resources from gifts
A compilation of possible ideas
https://docs.google.com/document/d/13QXBhdNaTw342aXcYnBauyMsKvBH-gIyvz4R1TbWR0E/edit
Some more ideas by Steven
- employees with certain role get prestige mod
- employees with certain role get XP mod
- events affect employees with certain traits
examples: - trait: lycanthropy + event: full moon = employees in same building with werewolf mysteriously vanish - trait: prone to illness + event: flu outbreak = employee prestige generation decreased
- certain building types get modified prestige generation
- certain building types are cheaper/more expensive
- certain (or all) building effects are amplified
- no prestige limits for buying buildings
ALSO: events can not just be global, but specific to players. This means different players can have different events active, whereas global things (like flu-outbreak) are active for all players. This means that we can give players with lower prestige a slightly higher chance of getting good events (rubberbanding).