Learning

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It is important that the player will only play in parts between learning segments. Therefore, learning segments will take much longer to complete, with gameplay phases happening occasionally inbetween by using the resources the player earned from completing exercises and such. They should only be permitted to play for about 3 minutes inbetween learning sessions.

The learn/play ratio is 90-10%.

Players will learn for 10-15 minutes, and play for 2-3.

As such, it is important to make the gameplay short and sweet. Our goal is to cram a maximum amount of enjoyment into a small amount of time. As a consequence, the tactical part of the game shall never be too heavy, and the gamification and "juice" needs to be high, but those matters are to be considered at the Post-MVP.

Keep in mind that players may look forward to our game as it being a change of pace and a moment of breathing room. This is a grand advantage to us, as recent studies have shown the highest amount of engagement and excitemennt a player feels is actuallly shortly at the moment they begin playing.

In-Game Educative Content

The Game will have a small amount of educative content in the form of the buildings and the workers, which should be freely interchangeable later on in development depending on what the subject of the class is. Right now we will have a variety of educational descriptions for each buildings.